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Question by Haapavuo · Jan 05, 2019 at 12:17 PM · coroutineienumeratorcallstartcoroutinewarning

Is there a way to show a warning when a Coroutine is called directly?

In Unity, it is possible to call an IEnumerator method (or Coroutine) using a normal function call. However, you should always start Coroutines by calling the StartCoroutine method or using yield return from another Coroutine.


 public void Start()
 {
     // Correct way to call coroutines
     StartCoroutine(MyCoroutine());

     // Wrong way to call coroutines
     MyCoroutine();
 }
 
 public IEnumerator MyCoroutine()
 {
     // Correct way to call coroutines
     yield return MyAnotherCoroutine();
 }

 public IEnumerator MyAnotherCoroutine()
 {
     // TODO
 }


Is there a way to implement an extension that will log a warning when any Coroutine method is called without calling through StartCoroutine() or from another Coroutine? Thanks.


I am thinking of a [Coroutine] Attribute that could be placed manually for all the Coroutine methods that we have implemented. I just don't know how I could check if the method was called properly or not.

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