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How to update tile map collider 2D quicker
I am using the A* Pathfinding Project and I need to create a new graph (thing affected by collision) while the game is running but when I do the tilemap collider 2d has not updated since I changed it last.
I either need to generate the graph later (the bad option) or update the tilemap collider before I generate the mesh. I am sure this is the problem since I can update the graph later on in the inspector and it works fine.
Don't know if this is what you mean, but have you tried changing the Collision Detection from Discrete to Continuous . Don't know if it is any help at all
Answer by Tiki720 · Sep 20, 2019 at 10:45 PM
I tried disabling and re-enabling the collider and that seems to work at least in the editor. If anyone has a better solution that would be apreciated.
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