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Question by HerryChoding · Dec 03, 2017 at 01:26 PM · c#saveload

Questing Regarding Save and Load System

Hi, I have a bit trouble of doing my code for Save and Load System... So i have this code for my save and load system

 public class SaveLoad {
 
     public static List<Game> savedGames = new List<Game> ();
 
     public static void Save(){
         savedGames.Add (Game.current);
         BinaryFormatter bf = new BinaryFormatter ();
         FileStream file = File.Create (Application.persistentDataPath + "/savedGames.dat");
         bf.Serialize (file, SaveLoad.savedGames);
         file.Close ();
     }
 
     public static void Load(){
         if (File.Exists(Application.persistentDataPath + "/savedGames.dat")){
             BinaryFormatter bf = new BinaryFormatter ();
             FileStream file = File.Open (Application.persistentDataPath + "/savedGames.dat", FileMode.Open);
             SaveLoad.savedGames = (List<Game>)bf.Deserialize (file);
             file.Close ();
         }
     }        
 }
 

 [System.Serializable]
 public class Game {
 
     public static Game current;
 }

I was hoping that I able to save my playerpositions, level and stats but i don't know how and where to put the code...

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avatar image Cherno · Dec 03, 2017 at 02:33 PM 0
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  1. Please format your code as code.

  2. Your Game class needs variables that can store the data you want, like player positions etc.

avatar image HerryChoding Cherno · Dec 04, 2017 at 01:12 PM 0
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Sorry, I updated the code

You mean like this?

     public int Lv;
     public int Xp;
     public Vector2 position;
     public int Atk;
     public int Hp;
     public int Def;
 
     public Character()
     {
         this.Lv = PlayerStats.Pstat.currentLvl;
         this.Xp = PlayerStats.Pstat.currentExp;
         this.position = Player$$anonymous$$ovement.P$$anonymous$$ov.lastmoving;
         this.Atk = PlayerStats.Pstat.curAtk;
         this.Hp = PlayerStats.Pstat.curHp;
         this.Def = PlayerStats.Pstat.curDef;
     }

avatar image Cherno HerryChoding · Dec 04, 2017 at 02:59 PM 0
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Yes... Although you won't be able to serialize Unity-specific classes like Vector2. You will have to either split the x,y values into seperta float variables, or write a SerializationSurrogate that the BF can use to automatically convert the Vector2.

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