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Save progress in WebGL game (C#)
Is there a way to save progress in a WebGL game? I have already tried the tutorials by Amalgamate Labs, and they didn't work. Is there a different way?
I know I could make it give you a bunch of info that you save somewhere like in Clicker Heroes, but if there is a different way, this would be a lot better.
What do you mean? I have it embedded in a Weebly website here, but I don't really know what you're talking about
Answer by bakir-omarov · Jun 15, 2018 at 06:51 PM
Did you tried to use PlayerPrefs: https://docs.unity3d.com/ScriptReference/PlayerPrefs.html ?
There is bunch of tutorials how to use it , just google "PlayerPrefs tutorial Unity".
It is the example of saving score: https://www.youtube.com/watch?v=vZU51tbgMXk
I don't want to do player prefs because they are easily editable. I am just going to make the one in Clicker Heroes.
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