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Making of mercury,water models in unity 3d?
Hi All,
I am working on unity from last 6 months. Now I want to learn making water and mercury models.My Target is to make chemistry experiment in unity 3d. For that I searched so many unity sites and some tutorials but I didn't get the perfect solution.
For suppose if I take a simple chemistry formula
2H2+O2--->2H2O
In the above equation I want make H(Hidrozan), O(Oxygen),water ---- For that H,O airs I can manage but the out put water is the problem. so please give me some solution to resolve this problem in unity. In the same way mercury/powder also.
I here water can make in the Maya Dynamics.-- I want to know is that is possible to import that dynamics water into unity 3d?
Thanksℜgrads
Shankar
Clitetechnologies
Water is done at the shader level. In order to do any 'nice/realistic looking' fluid, that will be the place to start. There is a sample water included with unity (although not that great), there are lots of people out there who have created nice shaders for liquids. As for importing the maya dynamics water, i believe the answer is no, as it relies on the internal maya code/shaders. Just google liquid shaders, look through the unity forums, im sure you will find something to get you started.
First search on here for many, many questions about water, fluids, multiphysics, Bullet PHysics, etc. Also go to the forum site. Also simply search in the Asset Store and you can get many ready-made solutions.
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