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FMOD integration plays sound a few frames late.
I integrated FMOD today and I've notice a slight delay when I play an event. When I play a beep at the same time with Unity's built in audio and FMOD I can hear an audible gap between the two of them.
Is this normal? If not is there anything I can do about it?
Any help would be much appreciated.
Thanks.
Answer by MakeCodeNow · Jan 03, 2015 at 06:29 AM
It's certainly possible as there are no innate mechanisms to sync the two. The most likely culprit is different settings for the output buffer size, which will definitely affect latency, but there may be other issues as well.
Thanks! After making the buffer size for both Unity and F$$anonymous$$OD 256 the problem persists. Anything else you can think of that might cause it?
Not sure. Are you integrating F$$anonymous$$OD Studio or F$$anonymous$$OD Designer? If so, better to ask on their support forums.
Answer by paulkopetko · Dec 10, 2015 at 05:06 PM
I had the same problem and managed to improve the latency in FMOD by switching the Master Bank compression settings from Vorbis to PCM - but have you found a better solution since, @Bubagent86?
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