- Home /
Question by
Dnl_Aua · Nov 10, 2019 at 04:43 AM ·
animationsasset store
Warrior Pack Bundle 1 FREE animations - HELP!!!
Idle looks fine on play. But if I make the Run animation play on a keypress, it seems really buggy. Ninja's leg just starts shaking and he moves forward. How do I make an animation play smoothly? When I preview in the Animation window it looks fluid, so why when I press a key is it so buggy? I'm using Unity 2019.3.0b7. Is it because it was made for Unity 5? If so, are there any workarounds? Or do I need to stop the Idle animation or something before playing the Run animation?
Comment
Answer by Dnl_Aua · Nov 10, 2019 at 04:54 AM
Ok, I THINK I figured it out. I had to do anim.StopPlayback(); and selecting the arrow from Run to Idle and enabling "Has exit time" helped.
Your answer
![](https://koobas.hobune.stream/wayback/20220612214613im_/https://answers.unity.com/themes/thub/images/avi.jpg)