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Question by 9182justin · Jun 07, 2016 at 12:08 PM · c#2ddestroyhealth

Destroy 2D obj issue

I have a simple script to keep track of the players health and destruction, but it won't work fully. The health does work and colliding with objects works fine, but I can't get it to destroy the object when the player is at 0 health.

 using UnityEngine;
 using System.Collections;
 
 public class damagePlayer : MonoBehaviour {
 
 
     public int playerHealth=30;
     int damage=10;
 
     void Start()
     {
         print (playerHealth);
     }
 
     void OnCollisionEnter2D(Collision2D collision)
     {
         if (collision.gameObject.tag == "Colliders")
         {
             playerHealth-=damage;
             print ("Player hit" + playerHealth);
         }
 }
 
     void update()
     {
         if (playerHealth <= 0) 
         {
             Destroy (this.gameObject);
         }
     }
 
 
 }
 
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Answer by Dave-Carlile · Jun 07, 2016 at 12:44 PM

Most programming languages are case sensitive, so for example update and Update are not the same thing. You need to fix the name of your Update method so Unity will actually recognize and call it.

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avatar image 9182justin · Jun 07, 2016 at 12:53 PM 0
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Thank you very much. I never noticed that error.

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Answer by skillbow · Jun 07, 2016 at 12:38 PM

Should be just

 Destroy(gameObject);
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avatar image Dave-Carlile · Jun 07, 2016 at 12:43 PM 0
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Since there is no other gameObject variable in scope gameObject and this.gameObject refer to the same object.

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Answer by UsmanAbbasi · Jun 07, 2016 at 12:42 PM

Write "Update()" with capital "U", not "update()".

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