Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Krashy · Sep 03, 2019 at 04:23 AM · scripting problemprogramming

Can ecs and the job system be used for keyboard and mouse inputs?,Can ECS and the jobsystem be used for inputs with keyboard and mouse?

Title Pretty Much says all i want to know, any help is welcome :) PS. If its not really worth using ecs or the job system for inputs then that would be nice to know aswell.,Title really says most of what i want to know. any help is appreciated :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by PincerGame · Nov 18, 2020 at 11:10 AM

Hello @Krashy, yes you can use input system on your DOTS Projects. Check this sample code that Unity Posted on the GitHub.

https://github.com/Unity-Technologies/EntityComponentSystemSamples/blob/d616c1b077c306e6f31b41a3970799e4b132139b/UnityPhysicsSamples/Assets/Common/Scripts/DemoInputGatheringSystem.cs

Another sample of Mouse event like pointing and clicking code, you can try this ECS code.

 public class PointAndClick : MonoBehaviour
     {
         public static readonly RAYCAST_DISTANCE = 1000;
         public Camera Cam;
     
         PhysicsWorld physicsWorld => World.DefaultGameObjectInjectionWorld.GetExistingSystem<BuildPhysicsWorld>().PhysicsWorld;
         EntityManager entityManager => World.DefaultGameObjectInjectionWorld.EntityManager;
     
         void LateUpdate()
         {
             if (!Input.GetMouseButtonDown(0) || Cam == null) return;
     
             var screenPointToRay = Cam.ScreenPointToRay(Input.mousePosition);
             var rayInput = new RaycastInput
             {
                 Start = screenPointToRay.origin,
                 End = screenPointToRay.GetPoint(RAYCAST_DISTANCE),
                 Filter = CollisionFilter.Default
             };
     
             if (!physicsWorld.CastRay(rayInput, out RaycastHit hit)) return;
     
             var selectedEntity = physicsWorld.Bodies[hit.RigidBodyIndex].Entity;
             var renderMesh = entityManager.GetSharedComponentData<RenderMesh>(selectedEntity);
             var mat = new UnityEngine.Material(renderMesh.material);
             mat.SetColor("_Color", UnityEngine.Random.ColorHSV());
             renderMesh.material = mat;
     
             entityManager.SetSharedComponentData(selectedEntity, renderMesh);
         }
     }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

192 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Renderer.materials not working in void update() 2 Answers

How do i solve this? CS1061 1 Answer

Movement Animation Looping when it Shouldn't 0 Answers

Ambient Emitter inside a BoxCollider - Rotation not recognized 0 Answers

JsonUtility not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges