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Question by Gireli · Mar 19, 2017 at 05:18 AM · scripting problemprogrammingscrolling

How do i solve this? CS1061

Soo i very new to programing and Unity and im trying to start a project but it allways show this error here and i dont know what to doo please help me http://prntscr.com/elqjtf

 using UnityEngine;
 using System.Collections;
  
 public class ScrollingUVs : MonoBehaviour 
 {
     public int materialIndex = 0;
     public Vector2 uvAnimationRate = new Vector2( 1.0f, 0.0f );
     public string textureName = "_MainTex";
     public bool ScrollBump = true;
     public string bumpName = "_BumpMap";
  
     Vector2 uvOffset = Vector2.zero;
  
     void LateUpdate() 
     {
         uvOffset += ( uvAnimationRate * Time.deltaTime );
         if( renderer.enabled )
         {
             renderer.materials[ materialIndex ].SetTextureOffset( textureName, uvOffset );
             if(ScrollBump)
             {
                 renderer.materials[ materialIndex ].SetTextureOffset( bumpName, uvOffset );
             }
         }
     }
 }
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Answer by Commoble · Mar 19, 2017 at 04:46 PM

When you get an error message, you should generally read the error message before you come to Unity Answers to ask how to solve it:

Type UnityEngine.Component does not contain a definition for "enabled"

The "renderer" field is of type Component, which, as the error message says, doesn't have an enabled field.

The renderer field is also deprecated; Unity no longer supports using it, though it's kept around for legacy purposes. This is the correct way to get a reference to your object's Renderer:

 public Renderer renderComponent;

Put this where you declare the other variables in your class. This will create a field in the Inspector that you can drag your component to. Since this is an actual Renderer type and not just a generic Component type, you can access its enabled field.

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