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Question by Ralp7 · Feb 17, 2017 at 10:59 AM · adsandroid-manifest

Unity Ads - Androidmanifest FileNotFoundException error

Hello everyone, I am trying to implement Unity Ads to my project. When i tried to compile to .apk, it gives this error. I couldn't find any solution. I don't have a androidmanifest and i don't know how to write one, if i have to. My Unity version : 5.4

 FileNotFoundException: Could not find file "C:\Users\Burak Alp\Documents\Complete C#\Temp\StagingArea\AndroidManifest.xml".
 System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:305)
 System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share)
 (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
 System.Xml.XmlUrlResolver.GetEntity (System.Uri absoluteUri, System.String role, System.Type ofObjectToReturn)
 Mono.Xml2.XmlTextReader.GetStreamFromUrl (System.String url, System.String& absoluteUriString)
 Mono.Xml2.XmlTextReader..ctor (System.String url, System.Xml.XmlNameTable nt)
 System.Xml.XmlTextReader..ctor (System.String url, System.Xml.XmlNameTable nt)
 System.Xml.XmlTextReader..ctor (System.String url)
 UnityEditor.AndroidXmlDocument..ctor (System.String path)
 UnityEditor.AndroidManifest..ctor (System.String path)
 UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.PatchManifest (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String manifest)
 UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
 UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
 UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
 UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
 UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:176)
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Answer by rasmus-unity · Feb 19, 2017 at 08:12 PM

See http://answers.unity3d.com/answers/1301689/view.html

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