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Question by tuhin_09 · Oct 18, 2016 at 01:24 PM · facebookadsandroid-manifest

Unable to merge android manifest.

Hello,

I spent whole day on trying to resolve this issue, still no luck. Here is the full error i m getting while deploying sample Chartboost ads to my project. Any help will be appreciated. Thanks.

 CommandInvokationFailure: Unable to merge android manifests. See the Console for more details. 
 C:/Program Files/Java/jdk1.8.0_51\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="E:/Software/Mostly Important/android SDK/Android/sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
 
 stderr[
 Error: [Temp\StagingArea\AndroidManifest-main.xml:3, E:\MyWork\final Project 2\MasterMath\Temp\StagingArea\android-libraries\facebook-android-sdk-4.14.0\AndroidManifest.xml:3] Main manifest has <uses-sdk android:minSdkVersion='9'> but library uses minSdkVersion='15'
 Error: [Temp\StagingArea\AndroidManifest-main.xml:3, E:\MyWork\final Project 2\MasterMath\Temp\StagingArea\android-libraries\facebook-android-wrapper-0.0.0\AndroidManifest.xml:3] Main manifest has <uses-sdk android:minSdkVersion='9'> but library uses minSdkVersion='15'
 ]
 stdout[
 [Temp\StagingArea\AndroidManifest-main.xml, E:\MyWork\final Project 2\MasterMath\Temp\StagingArea\android-libraries\play-services-basement-9.0.0\AndroidManifest.xml:5] Skipping identical /manifest/application/meta-data[@name=com.google.android.gms.version] element.
 ]
 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.HostView:OnGUI()
 

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avatar image tuhin_09 · Oct 18, 2016 at 01:17 PM 0
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I found an answer and it worked but now i fall in a big trouble I can't install my AP$$anonymous$$ file

here is console details: UnityException: Unable to install AP$$anonymous$$! Installation failed. See the Console for details. UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message) UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuildPointToConsole (System.String title, System.String message) UnityEditor.Android.PostProcessor.Tasks.PublishPackage.UploadAndStartPlayer (UnityEditor.Android.PostProcessor.PostProcessorContext context, Boolean retryUpload) UnityEditor.Android.PostProcessor.Tasks.PublishPackage.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/$$anonymous$$ono/BuildPipeline/PostprocessBuildPlayer.cs:176) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

Please help

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