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Question by Haruogawa · Jul 08, 2021 at 08:59 AM · rigidbodygravitycomponentphisics

gravity is not working

alt text

here is my rigidbody. but this is not working. this is not checked is kinematic and it's using gravity. and this is not Freezed position. how to solve this?

screenshot-from-2021-07-08-17-49-37.png (34.8 kB)
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avatar image DenisIsDenis · Jul 08, 2021 at 09:09 AM 1
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If an object is marked static, it will not move. (mistake)

avatar image Haruogawa DenisIsDenis · Jul 08, 2021 at 09:19 AM 0
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but it's not static

avatar image Haruogawa DenisIsDenis · Jul 09, 2021 at 07:41 AM 0
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oh, mistake...

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Answer by DenisIsDenis · Jul 08, 2021 at 09:46 AM

(Actually, I was wrong when I said that static objects with Rigidbody do not fall. In fact, they fall as usual, even if you mark them as static :) ).


  1. Then maybe timeScale is set to zero?

  2. Or is the gravity set to the zero vector in the settings?

  3. Or is the object attached to another using the Fixed Joint component?

  4. Is it also possible that some script holds the object in the same place?


So there are many possible causes of the problem, and there are probably more than I have listed. If all of the above does not cause problems, then specify what kind of object it is, what other components does it have, what scripts?

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Answer by Haruogawa · Jul 09, 2021 at 07:40 AM

hey! I solve this, it was my bad... the collider was too big.

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