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Question by pretender · Sep 12, 2011 at 11:01 AM · guidynamicbatching

batching does not work if i have dynamic gui

here is what i have:

 if(GUI.Button(Rect(GUIHierarchyWidth,i+height),hLabel,wLabel),GetStateOfObject(pathToObject[i]),iGUIStyles.Buttons)){
        iSceneControl.ChangeObjectsState(pathToObject[i],true);
 }
 

this is inside loop, everything works fine, texture is chosen in the GetStateOfObject function where Transform of object is passed and state is determined based of the state of material of children (if all are solid, then state is solid, if all are hidden then hidden, and if there are some hidden or transparent then it is mixed) but batching is disabled when i use this. if this function is not used and texture is same batching works. i am developing this for android so batching is important, is there any way to handle this properly?

thank you!

cross post:http://forum.unity3d.com/threads/104159-batching-does-not-work-if-i-have-dynamic-gui?p=686671#post686671

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