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Will this work for making a dynamic GUI you can edit in Unity?
I have been thinking about a way to make some sort of dynamic GUI. The main point is to deliver the non-coders an easy way to add new GUI parts.
My thoughts so far, are making a base class for GUI.Window
. And then in the main GUI script add the functionality to add new elements, like it's done for e.g. the 'material size' property of the particle renderer. Where you enter a number of GUI controls, and this creates a little menu to customize it.
Let me know what you think!
Simon.
Answer by Lego · May 26, 2011 at 06:53 PM
Hey,
You should check this out before beginning your project : http://www.ennanzus-interactive.com/developer/GUIX/ Not sure if this is close of what you had in mind.
Sweet idea though :).
That is exactly what I'm looking for! $$anonymous$$ight still design it on my own, to cut the costs, and to learn something ;) Thanks!