Webgl Multi Scale AO not working in build
Hi, With Unity 2019.2.2, postprocessing 2.1.7 with Ambient Occlusion Multi Scale building for Webgl. On build AO is not showing, Is there something I'm missing?
Work with scalable AO but not with Multi Scale ?
Answer by Stents · Apr 13, 2020 at 04:38 AM
Same issue here... and scalable AO has too many artefacts and issues with transparency etc unfortunately. Anyone been able to find a workaround for getting multi scale AO working with WebGL builds?
Answer by _joe_ · Jul 24, 2020 at 08:22 PM
I'm facing the same problem, any workaround for using multi scale with WebGL?
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