Postprocessing in 2018.2.0b1
I installed the package "Postprocessing" version 2.0.5-preview using the Package Manager in Unity 2018.2.0b1, and can't find any documentation or guide on how to actually apply these to a camera.
The closest thing seem to be this page - but there is no "PostProcessingBehaviour.cs" script installed with this.
So far has been attaching a Post-process Layer to the camera - setting it to a custom Layer "Post", and then a Post-process volume which I then apply my Profile to.
What I am trying to do, is light the scene "Viking Village" and use the Post Processing instead of the scripts included in the Viking package.
Answer by robberyman · Apr 27, 2018 at 04:16 PM
Found the correct docs with my answer.
In short, create a Post-process Layer on the Camera, in scene create an empty game object with Post-process Volume, set layer to same as the Post-process Layer, and check the Volume to be global.
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