Question by
jemhop · Feb 09, 2021 at 03:22 PM ·
camerarendertexturepost processingrender textureretro
Apply post processing/tonemapping to a render texture.
I'm outputting my camera's view to a render texture and then displaying that on a canvas as a raw image, to achieve a low res rendering look while still running the game at a high resolution. Is there any way I could apply post processing to this render texture? Or is there a better way to achieve this pixelated look?
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