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Terrain Handling For Performance Improvement in 2D Game
I am creating side scrolling skater game.
Basically I have loaded sequence of terrain and obstacle as per level design. But this causes performance issue in low end devices and I don't want to side out those devices.
I am basically a guy of AndEngine and new to Unity game development. In AndEngine, I have methods available for terrain rendering activation/deactivation for sprite as well as rigid body component.
So there is no performance overhead generated. But in Unity, at present I don't have any way to handle this problem.
If you want any more detail then I am always available so please help me in this.
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