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Question by
VirtuaBoza · Nov 21, 2016 at 07:19 AM ·
animationinputcutscene
Can Unity's animation feature record input/play for use in an in-engine cutscene?
Forgive me if this is obvious, but what I want to do is have Unity record my inputs to a character as an animation. I want to do this with multiple characters in a scene, and then have Unity play all of these animations at the same time so that they play out as a cutscene.
Just as a musician might record himself playing the guitar, then record himself playing drums, then record himself singing, then overlay all of that together for a complete song.
Is this possible?
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