black screen and froze UI in android AR app with scripting backend il2cpp build
I'm developing AR basic visor that allows doing some image tracking. I have URP correctly set up, the ARcore is on at XR plug-in manager, and I've been following every tutorial on the internet about ar foundation.
the build works fine until I change the scripting backend from mono to il2cpp. technically unity builds the app "Successfully"; however the ar camera renders a black screen and my UI is not responsive anymore. I think that the issue is more related to the architectures ARM64 and ARMv7, or code stripping?.
have someone built and upload a working AR app built in Unity to the play store after August 2021? if so, How you did it?
I'm using Unity 2020.3.25 AR Foundation 4.1.7
Your answer
![](https://koobas.hobune.stream/wayback/20220613050741im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
How to use ARToolkit 6 in Windows or Android 1 Answer
Plugin with id "com.android.application" not found. Gradle Build Failed 1 Answer
Exception: il2cpp.exe did not run properly! 2 Answers
Trying to use an external library in my Android project, but managed code stripping causes an error. 3 Answers
When building with il2cpp, there is an error that occurs when the number of scenes is large. 2 Answers