Exception: il2cpp.exe did not run properly!
I have these two error when trying to build my android app to comply with the 64bit google store requirement. I already saw a bunch of post mentioning this issue but none of the fix did it for me.
Failed running C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="O:\recherche\unity\projets\Pixi_AR_App\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="O:\recherche\unity\projets\Pixi_AR_App\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/NDK" --map-file-parser="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --directory="O:\recherche\unity\projets\Pixi_AR_App\Temp\StagingArea\assets\bin\Data\Managed" --generatedcppdir="O:\recherche\unity\projets\Pixi_AR_App\Temp\StagingArea\Il2Cpp\il2cppOutput"
stdout: Building libil2cpp.so with AndroidToolChain Output directory: O:\recherche\unity\projets\Pixi_AR_App\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a Cache directory: O:\recherche\unity\projets\Pixi_AR_App\Library\il2cpp_android_armeabi-v7a\il2cpp_cache ObjectFiles: 578 of which compiled: 578 Time Compile: 10199 milliseconds Il2CppAttributes.cpp Time Compile: 10018 milliseconds Il2CppInvokerTable.cpp Time Compile: 7299 milliseconds Bulk_Generics_16.cpp Time Compile: 6673 milliseconds Bulk_mscorlib_10.cpp Time Compile: 6413 milliseconds Bulk_UnityEngine.Networking_0.cpp Time Compile: 6343 milliseconds Bulk_System_2.cpp Time Compile: 6330 milliseconds Bulk_Generics_14.cpp Time Compile: 6303 milliseconds Bulk_Generics_15.cpp Time Compile: 6186 milliseconds Bulk_Generics_4.cpp Time Compile: 6100 milliseconds Bulk_Assembly-CSharp_4.cpp Total compilation time: 50139 milliseconds. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\rbathalon\AppData\Local\Temp\tmpF553.tmp" -o "O:\recherche\unity\projets\Pixi_AR_App\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_8A89C9546EC81DF653E3D4955D3B3873\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\NDK\platforms\android-16\arch-arm" -gcc-toolchain "C:\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "C:\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -llog -rdynamic -fuse-ld=gold.exe
O:\recherche\unity\projets\Pixi_AR_App\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:31123: error: undefined reference to 'EnumerateVideoFormats' O:\recherche\unity\projets\Pixi_AR_App\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:31123: error: undefined reference to 'EnumerateVideoFormats' clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) stderr:
Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\rbathalon\AppData\Local\Temp\tmpF553.tmp" -o "O:\recherche\unity\projets\Pixi_AR_App\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_8A89C9546EC81DF653E3D4955D3B3873\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\NDK\platforms\android-16\arch-arm" -gcc-toolchain "C:\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "C:\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -llog -rdynamic -fuse-ld=gold.exe
O:\recherche\unity\projets\Pixi_AR_App\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:31123: error: undefined reference to 'EnumerateVideoFormats' O:\recherche\unity\projets\Pixi_AR_App\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:31123: error: undefined reference to 'EnumerateVideoFormats' clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args)
UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:368) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:349) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Exception: C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly! UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:368) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:349) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35) UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Answer by JoshPeterson · Oct 23, 2019 at 12:44 PM
It looks like the problem is with the extern EnumerateVideoFormats method. This method must have a native library implementation. If it does, please make sure that library is in the build for Android ARM64. If it should not, please use #if statements in the C# code to avoid building it for Android. See https://docs.unity3d.com/Manual/PlatformDependentCompilation.html for details.
Thanks to you I was able to pinpoint my problem and it lead me to this post: Android il2cpp build failt
I did what the post said there and my problem was resolved.
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