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Question by aidenkael · Nov 17, 2013 at 11:39 PM · triggerboo

Enable/Disable script on trigger

My code:

 def OnTriggerStay(collisionInfo as Collider) as void:
         player = GameObject.Find("Player")
         direction = player.transform.position - transform.parent.position
         hits = Physics.RaycastAll(transform.parent.position,direction)
         i as int = 0
         safe = false
         while i<hits.Length:
             if hits[i].transform.tag == "Respawn":
                 safe = true
             i++
         if safe == false:
             audio.PlayOneShot(alarmsound)
             script = GameObject.GetComponent("movement")
             script.enabled = false

I get the following errors:

Assets/detection_script.boo(25,33): BCE0020: An instance of type 'UnityEngine.GameObject' is required to access non static member 'GetComponent'.

and

Assets/detection_script.boo(26,20): BCE0019: 'enabled' is not a member of 'UnityEngine.Component'.

Any idea where I'm going wrong? The documentation has no reference for Boo. Is this a JS only feature? If so, how can I do the same thing with boo?

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Answer by supernat · Nov 18, 2013 at 12:18 AM

You want to get access to the movement script attached to an instance of a game object in the scene. GameObject is a class. player is an instance of a GameObject, so if player has a movement class attached to it, you would use player.GetComponent("movement") instead. The second error is probably because of the first one, or it could be because boo thinks "script" is a Component type instead of a movement type. I can't help you with how to cast in boo.

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