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Question by caoin forde · Jun 26, 2013 at 04:20 PM · triggersoundexplosion

Explosion Jumpscare Script ?

Does anyone know what i did wrong with this ?

var sound : AudioClip; var Aftermath : Particle; var SingleUse : int = 0;

Aftermath = GetComponent ("Particle");

function Start () { Aftermath.enabled = false; }

function OnTriggerEnter (collision : Collider); { if (SingleUse == 0); {

     if (collision.gameObject.tag = ("Player")) {
     audio.clip = sound;
     Audio.Play();
     Aftermath.enabled = true;
     SingleUse == 1;
     }
 }

}

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Answer by AlucardJay · Jun 26, 2013 at 04:49 PM

Yes, there a two problems in your question :

  • you didn't format your code

  • you didn't say anything about what the problem was i.e. where it was not giving the desired result

Please read / watch :

  • http://answers.unity3d.com/page/newuser.html

  • http://video.unity3d.com/video/7720450/tutorials-using-unity-answers

So at a complete guess , there are three problems with your code :

  • you are trying to use a command outside of a function Aftermath = GetComponent ("Particle");

  • you have put a semicolon after function OnTriggerEnter (collision : Collider)

  • you have assigned the value to SingleUse incorrectly SingleUse == 1;

Functions look like this :

 function Start () 
 { 
     Aftermath = GetComponent ("Particle");
     Aftermath.enabled = false; 
 }
 
 function OnTriggerEnter (collision : Collider)
 {
     // ....
     SingleUse = 1;
 }
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