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Question by
SantosR · Apr 02, 2014 at 12:12 AM ·
rendertexturealphaalphablendblitting
How can i set transparent pixels on a RenderTexture?
Blitting will just alpha blend the transparencies to what is "below" it, and RenderTextures doesnt have a SetPixels() method, so how am I supposed to set alpha values to a RenderTexture?
Thanks,
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