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How can I fix my left and right movement which is currently affected by Cinemachine?
I want to use Cinemachine for the camera of my third-person character controller (I'm working on a control scheme where the player faces the direction he's moving in similar to the one in the Ratchet & Clank games after they added a camera control), but for some reason it affects the left and right movement of my Player.
If I disable the Cinemachine camera, the player moves correctly. With the Cinemachine camera enabled, when I press either left or right, the character's movement axis will make a slight rotation in that direction and then move in a straight line at an angle backwards and either left or right depending on the button pressed from the position he started from. I have Binding Mode set to World Space and adjusting the damping doesn't seem to affect anything.
Does anyone have an idea of what I might be able to do to fix this?
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