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Question by Sargon · Jan 20, 2012 at 12:48 PM · meshfbxtree creator

Using a mesh as leaf in tree creator

I've followed this tutorial http://www.unifycommunity.com/wiki/index.php?title=TreeCreator_Tutorial I've created my leaf mesh in blender, apply a texture,move some UVs, export as .fbx and finally importing into unity. When I select Mesh as a leaf and use that leaf mesh nothing happened. Nothing happen too when I use other mesh I have, but when I use 'palm' mesh which is unity's build in I successfully got super palm tree! I wondered that what is the different between my leaf mesh and that palm tree?

Here is my leaf mesh file. (with texture) http://www.mediafire.com/?r3zof8w68o8dc3d

Thanks

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avatar image kaiyum · Nov 07, 2013 at 02:33 PM 0
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I am having same problem. Is that functionality broken in unity?

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Answer by Hexkonst · May 24, 2014 at 10:59 AM

For future reference: Leaf meshes needs to be ONE mesh.

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