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Question by
joyuseon · Sep 26, 2015 at 06:49 AM ·
meshoptimizationfbx
Too much meshs are to optimize.
Hi, guys.
I'm making Industrial Simulation program.
And I converted navisworks model to fbx files.
As result, be created 300M triangles, 280M verties and 500000 Batches of 220 fbx files.
My goal is 5 FPS over but 1 FPS under now.
Also sometimes unity be stopped with "not responding" message.
I think my program need to optimization. But I have no idea.
What should I do? Please help.
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