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Question by Doneyes · Sep 07, 2013 at 04:11 PM · collisioncollidercharacterignorehitbox

How to make a bullet go through certain colliders?

I have a character rig set up with a capsule collider and then a bunch of hitbxes that are set as triggers. The bullet deletes itself when it hits the capsule and doesn't get to the hitboxes inside. Could I put the capsule on a certain layer and the bullet will pass through it and get to the hitboxes?

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avatar image Jonathon82931 · Sep 07, 2013 at 04:52 PM 0
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ok so what you want to do exactly is have the bullet pass the capsule collider to hit the collider used for your hit boxes... interesting but I have no idea how to do this as of yet. but I may get back to this if I learn something about it before this is answered. as I will run into this problem as well in one of the two projects I am working on.

avatar image AlucardJay · Sep 07, 2013 at 04:56 PM 1
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http://docs.unity3d.com/Documentation/Components/LayerBasedCollision.html

avatar image Doneyes · Sep 08, 2013 at 01:01 AM 0
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Perfect. Wish I knew about this before!

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Answer by Hoeloe · Sep 07, 2013 at 04:48 PM

You can use Physics.IgnoreCollision to specify that two specific colliders should not test for collision, or Physics.IgnoreLayerCollision to do the same for two layers.

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