Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by JaamiParvez · Jul 10, 2014 at 12:57 AM · rotate objectmouse-drag

How to limit object rotation?

I'm rotating my object with Mouse Drag, and limited its rotation at certain angle, I can rotate it on counter clockwise

alt text

but i cant rotate it the oppisite direction (clockwise) somthing like this

alt text

How can I be able to rotate it on both direction but with limiting at certain angle like both images???

the following code is attached with object...`

 public class MouseDrag : MonoBehaviour
 {
     
     private float baseAngle = 0.0f;
     private float maxRotaion = 60f;
         
 
 
     void Start()
     {
 
         }
         void OnMouseDown ()
         {
 
          
         var dir = Camera.main.WorldToScreenPoint (transform.position);
         dir = Input.mousePosition - dir;
         baseAngle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
         baseAngle -= Mathf.Atan2(transform.right.y, transform.right.x) * Mathf.Rad2Deg;
         }
 
         void OnMouseDrag ()
         {
 
         // Limit platform rotation
         if (transform.rotation.eulerAngles.z <= maxRotaion ) {
                         var dir = Camera.main.WorldToScreenPoint (transform.position);
                         dir = Input.mousePosition - dir;
                         var angle = Mathf.Atan2 (dir.y, dir.x) * Mathf.Rad2Deg - baseAngle;
 
                         transform.rotation = Quaternion.AngleAxis (angle, Vector3.forward);
 
                         
 
         }        
 }


untitled1.png (591 B)
untitled.png (581 B)
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DoctorWho · Jul 10, 2014 at 03:35 AM 0
Share

on the rigidebody component there is constraints I don't know if it works the same in 2d as 3d, but with a limitation of position and rotation it can be done without code right there.

avatar image JaamiParvez · Jul 10, 2014 at 07:10 PM 0
Share

thanks for the reply ..my platform has no rigidbody attached .. @Radivarig answer works fine.. :)

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Radivarig · Jul 10, 2014 at 03:36 AM

 // Limit rotation
     void OnMouseDrag (){
         var dir = Camera.main.WorldToScreenPoint (transform.position);
         dir = Input.mousePosition - dir;
         var angle = Mathf.Atan2 (dir.y, dir.x) * Mathf.Rad2Deg - baseAngle;
 
         if (angle >= -maxRotaion && angle <= maxRotaion)
             transform.rotation = Quaternion.AngleAxis (angle, Vector3.forward);
     }

Cheers, Radivarig

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JaamiParvez · Jul 10, 2014 at 07:07 PM 1
Share

Thanks buddy .. :)

avatar image Radivarig · Jul 10, 2014 at 07:58 PM 0
Share

No problem :)

avatar image askar270296 Radivarig · Apr 08, 2019 at 10:10 AM 0
Share

you are the best

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Rotating the game object with direction of mouse move 0 Answers

Rotating sprite with mouse 0 Answers

2D Mouse Drag and Rotate Object Problem 1 Answer

Rotate Object with mouse in RTS style game 2 Answers

face gameobject to mouse (touch) drag direction 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges