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               Question by 
               pkulsy · Aug 30, 2016 at 03:00 PM · 
                rotate objectmouse-drag  
              
 
              Rotating sprite with mouse
Hello, I have used the rotating code made by Aarlangdi (https://www.youtube.com/watch?v=PW42etn0PBw) Thanks to him. It works quite well with 3D object such as cube, but it cant work on sprite. Anyone know why is it? Appreciate much!
using UnityEngine; using System.Collections;
public class rotate : MonoBehaviour {
 void OnMouseDown(){
    Vector3 pos = Camera.main.WorldToScreenPoint(transform.position);
    pos = Input.mousePosition - pos;
    baseAngle = Mathf.Atan2(pos.y, pos.x) * Mathf.Rad2Deg;
    baseAngle -= Mathf.Atan2(transform.right.y, transform.right.x) *Mathf.Rad2Deg;
 }
 void OnMouseDrag(){
     Vector3 pos = Camera.main.WorldToScreenPoint(transform.position);
     pos = Input.mousePosition - pos;
     float ang = Mathf.Atan2(pos.y, pos.x) *Mathf.Rad2Deg - baseAngle;
     transform.rotation = Quaternion.AngleAxis(ang, Vector3.forward);
 }
}
               Comment
              
 
               
              I think you need to add Sphere or Capsule Collider to rotate sprites.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                