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This question was
closed May 04, 2013 at 10:28 PM by
AlucardJay for the following reason:
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Question by
FunkyVerb · May 04, 2013 at 09:27 PM ·
collisionrigidbodycharactercontroller
How do I make a Character Controller NOT collide with Rigidbodies?
Comment
Answer by Dr.Z · May 04, 2013 at 10:03 PM
Could you give more precisions ? Rigidbodies do not provide collision on their own (or I missed something), the gameObject must also have a collider attach to him (e.g. BoxCollider) to collide with your CharacterController
Answer by SilentWaffle524 · May 04, 2013 at 10:02 PM
I'm not entirely sure, but I don't think you can.
I'm pretty sure they made it this way on purpose. Sorry.
Kudos,
SilentWaffle
Answer by darkcookie · May 04, 2013 at 10:13 PM
http://answers.unity3d.com/questions/48599/prevent-rigidbody-being-affected-by-character-cont.html
look at this previous post