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Question by SoBiT · May 14, 2013 at 07:01 PM · collisionrigidbodycharactercontroller

Character Controller flies upwards when colliding a rigidbody

Hello

I've got a problem with my Character Controller (Player). Sometimes when a rigidbody hits it, the Player gets thrown up in the air. This only happens when the colliding rigidbody is moving. It happened with my enemies (kinematic rigidbodies, moved by NavMeshAgent) and with my draggable rigidbodies (also kinematic while dragging, else NOT, using the DragRigidbody.cs).

Any idea how to debug this? Would be awesome to get some suggestions.

Thanks in advance!

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avatar image robertbu · May 14, 2013 at 08:42 PM 0
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Any chance that your character has a Rigidbody as well as a character controller?

avatar image SoBiT · May 14, 2013 at 08:50 PM 0
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No, I already checked it for multiple colliders or a rigidbody :(

avatar image SoBiT · May 15, 2013 at 04:28 PM 1
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Any other suggestion?

avatar image Arsinx · May 12, 2016 at 10:50 AM 0
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So How did you finally resolve this im running into the same problem?

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Answer by DanielAtYatek · Jul 04, 2013 at 03:06 PM

I had the same problem with my game. I had an arm and there was a box attached to the arm. that box had colliders. When I looked down really quick or collided with a rigidbody,my character flew away. After removing the box collider it worked.

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avatar image SoBiT · Jul 04, 2013 at 03:09 PM 0
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Unfortunately I don't have any colliders on my player (except the CharacterController of course). I will have to check it again or simpe reattach a CC.

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Answer by imaginationrabbit · Jan 09, 2017 at 11:36 AM

Years late but I created a script that tries to fix this issue- Maybe this will help someone else- you can find it here link text

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