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Question by oliver-jones · Jan 11, 2016 at 05:33 PM · prefabmemoryresourcesunload

Resources.UnloadAsset - How To Use on Prefab

Hello,

I'm trying to figure out the best practice for unloading a Prefab that has been dynamically loaded in via Resource.Load.

As it's an entire GameObject, I can't just call:

 Resources.UnloadAsset(myPrefab);

As that just won't work as it needs to be specifically an Asset of sorts. Also, I don't want to use 'UnloadUnusedAssets' as this actually triggers a bug in my app (it removes textures that are in actual fact being used - thus leaving a black texture - iOS).

Would I cycle through all child objects, and pick out any assets, and call 'UnloadAsset' on that? Also, I know that I need to destroy the gameObject first, but if I do how do I then call 'UnloadAsset' on it? As the reference won't exist anymore, right?

Whats the best way to achieve this? Thanks.

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Answer by hulahoolgames · Jan 11, 2016 at 05:44 PM

Try something like this:

 // load prefab from resources into memory
 GameObject prefab = Resources.Load<GameObject>(path);
 // instantiate clones of this prefab
 GameObject instance = GameObject.Instantiate(prefab);
 Destroy(instance); // deletes the instance
 Resources.UnloadAsset(prefab);

I have not really tested this logic, but from documentation this is how I think it works.

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avatar image oliver-jones · Jan 11, 2016 at 08:10 PM 0
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You're not calling any form of Unload - which means the assets are still within $$anonymous$$emory. The purpose of this is so I can keep my memory as low as possible.

avatar image hulahoolgames oliver-jones · Jan 11, 2016 at 08:21 PM 0
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I see what you mean! I edited my answer, why do you think calling Resources.UnloadAsset(prefab) wont work? GameObject derives from Object and since this was loaded from memory shouldn't this unload it?

avatar image oliver-jones hulahoolgames · Jan 11, 2016 at 08:29 PM 1
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"UnloadAsset may only be used on individual assets and can not be used on GameObject's / Components or AssetBundles". As my Prefab is a GameObject, it won't work.

avatar image Deepscorn · Apr 16, 2018 at 07:58 AM 1
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