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Question by jacksonkr · Sep 28, 2019 at 07:22 PM · prefabassetsmemorymemory management

Memory Management: Assets between scenes

SceneA and SceneB use a lot of the same prefabs yet I have to reload them when unloading SceneA and loading SceneB. What's a good way to get around this so I'm not reloading assets that will continue to be used once the scenes switch?

Opt 1 - leverage static memory eg SomeClass.instance = this; Opt 2 - leverage a scene that exists strictly to pass assets to from old scenes to new scenes.

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Answer by rahul_95 · Sep 30, 2019 at 10:55 AM

use donotdestroyonload it will keep the gameobjects across scenes

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