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Question by dacarrera · Jan 11, 2017 at 02:32 AM · c#androidaudioandroid buildwww

WWW.audioClip not playing on android build

I'm referencing the Unity C# documentation here.

When using WWW.audioClip in the editor (Unity 5.4), it works fine (build is set to android). However, once I build and run the APK on an actual device, there is no sound. Other sounds work, but anything using WWW.audioClip won't work. I'm using mp3 files that I uploaded to a server to avoid using memory.

Sample url --> 159.203.212.244/music/kpop/haruHaru1.mp3

Code snippet:

 void Start(){
         // No changes made from unity docs here
         // allClips is an array of strings (urls in the same form as above)
         WWW www = new WWW (musicURLs.allClips[songCounter] );
         source = GetComponent<AudioSource> ();
         source.clip = www.audioClip;
     }

 // this is attached to a button, so that when you click it the clip will play
 public void playMusicStream(){
         // now play
         if (!source.isPlaying && source.clip.isReadyToPlay)
             source.Play ();
     };

I have a domain name tied to the server address, so switching to http://preciousperfect.com/music/kpop/haruHaru1.mp3 would map to the same place (haven't tried this).

Thoughts:

  1. The app already gets access to network privileges, so I don't think it's a problem with being allowed to access an external link.

  2. I don't think it's an internal issue. I think I'm missing something and I'm doing this incorrectly, but I couldn't find anything about this online.

Any solutions/guidance will be greatly appreciated!

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avatar image dacarrera · Jan 11, 2017 at 08:59 AM 1
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Update: I tried using .ogg files ins$$anonymous$$d and it had the same result. Still unsure of a solution

avatar image dacarrera · Jan 12, 2017 at 05:27 AM 1
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still looking for a solution :c

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Answer by tomyhuang · Jan 03, 2019 at 08:12 PM

Have you tried yield turn www?

For example"

 void Start() {
   StartCoroutine(getAudio());
 }
 IEnumerator getAudio() {
     WWW www = new WWW (musicURLs.allClips[songCounter] );
     yield turn www; // it will wait for downloading music finished
     source = GetComponent<AudioSource> ();
     source.clip = www.audioClip;
 }
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