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Setting up Shader Graph in existing project?
So I'm trying to use shader graph in my existing project. I've followed this thread (https://answers.unity.com/questions/1535235/shader-graph-error-the-current-render-pipeline-is.html) in creating a renderpipeline asset and setting it as the settings in Edit > Project Settings. Then I upgraded my materials through Edit > Render Pipeline, but everything still goes blank. Does anyone know a fix?
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After importing LWRP from package manager, create a RenderPipeline asset and name it whatever you want. Then go to the Graphics option in Project Settings and drag the asset in the first blank. Then go to Edit, then Render Pipeline and select upgrade existing project materials to LWRP mats, then it should be done.
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