Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
15
Question by bhavinbhai2707 · Jul 28, 2018 at 09:44 AM · shader

Shader Graph Error - The Current render Pipeline is not compatible with this master node

I started learning shader graphs but i am getting this weird issue when i create PBR Graph shader

alt text

Can anyone please help me how to fix this?

screenshot-5.png (27.8 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

7 Replies

· Add your reply
  • Sort: 
avatar image
56

Answer by Nishchhal · Sep 11, 2018 at 05:35 AM

1) Download the new Lightweight Render Pipeline from the Package Manager

2) Right Click in the asset folder and Create -> Rendering -> Lightweight pipeline asset-> name it anything.

3) Goto Edit -> Project Settings -> Graphics then Drag and dop the Pipeline asset you created onto the Scriptable Render Pipeline Settings (1st item).

Comment
Add comment · Show 12 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Alexware02 · Sep 12, 2018 at 05:21 PM 2
Share

When I do that all the Objects I alredy have placed turn pink.

avatar image anileapen05 Alexware02 · Jun 20, 2019 at 11:52 AM 0
Share

It's pink because the material used by your object is not suitable for your lightweight renderer. In fact u can create a new material and copy the properties from your previous material and c that the new material is type PBR lightweight and works normally. $$anonymous$$ake a backup before you upgrade the materials to lightweight renderer type.

avatar image mossbeard1 · Sep 15, 2018 at 01:05 AM 3
Share

After this go to edit -> render pipeline-> upgrade project materials and badabing badaboomb; you back

avatar image ToThinkIsToCreate mossbeard1 · Feb 28, 2019 at 09:16 PM 1
Share

Ok I followed those steps but now my scene view is totally pink, while the game view displays colors correctly. Any tips?

avatar image Ecoludologist · Sep 26, 2018 at 03:41 PM 0
Share

Thank you! This was driving me 'round the bend.

avatar image BevDev · Oct 07, 2018 at 09:56 PM 0
Share

Thx you r a god!

avatar image Gabadaba08 · Mar 07, 2019 at 07:14 PM 0
Share

In the "Scriptable Render Pipeline Settings" the text says: "None (Render Pipeline Asset)". I cant drop my Graph shder onto it, even though I have saved it as asset. Help

Show more comments
avatar image
2

Answer by russellwaite · Jul 29, 2018 at 02:31 PM

You need to install the new render pipelines (depends on which one you are after, light or high def) from the package manager, then attach that to the scriptable render pipeline settings. For HD you want to choose HDRenderPipelineAsset within Packages/HD Render Pipeline/HDRP and assign it to the top field in the Inspector once you have clicked on Edit > Project Settings > Graphics

See the section Upgrading an existing project in this link: https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/Getting-started-with-HDRP

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bhavinbhai2707 · Jul 31, 2018 at 06:37 AM 1
Share

Still doesn't work! i have to choose the lightweight template during project creation itself

avatar image
0

Answer by zursona · Jul 29, 2018 at 12:38 PM

same problem here, found anything?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bhavinbhai2707 · Jul 31, 2018 at 06:26 AM 0
Share

Yes i solved it. AFAI$$anonymous$$ default "2D" and "3D" templates are not initializing the project with "Scriptable Render Pipeline" which Shader Graph depends on Easiest way to make it work is by using "Lightweight RP" template for your project(edited) alt text

Like if you want more performance then you can select light weight and if more graphics then HD

avatar image
0

Answer by imran-namalian · Aug 14, 2018 at 07:15 PM

I hope this will solve problem

https://killertee.wordpress.com/2018/02/28/experiments-with-unity-shader-graph-and-scriptable-render-pipeline/

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by webtron44 · Aug 22, 2019 at 01:39 PM

Outstanding, thanks. This worked perfectly.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
  • 1
  • 2
  • ›

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

219 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to force the compilation of a shader in Unity? 5 Answers

CG -> GLSL Version Target 1 Answer

I updated my unity project and started getting these errors, anyone know how to fix this? 0 Answers

Unexpected shader behavior - light cutoff 1 Answer

What do `#pragma multi_compile` and `#pragma surface surf Standard vertex:vert nolightmap addshadow` do? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges