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Question by novetle · Oct 24, 2010 at 06:45 PM · charactermoving

how do I create a character

really how do make one???

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Answer by Jesus_Freak · Oct 24, 2010 at 07:52 PM

as in a really cool looking one? then you go to blender.org: http://www.blender.org/, download blender 2.49, look at a couple blender tutorials on youtube, make the character and save it as a .blend file in your unity project folder, and you should have a player prefab.

disclaimer: this should be a week long project. it doesnt take a couple hours or minutes to make a really cool looking character.

disclaimer2: you will have to check with the tornado twins tutorial on youtube to know what im doing in this script. the link for that is:

http://www.youtube.com/watch?v=5-X-Ebh1kYA&feature=related

if you're asking about a script, here's mine:

//shooting var bullitPrefab : Transform; //dying static var dead = false; static var SCORE = 0;

//geting hit static var gotHit = false;

//respawn function LateUpdate() {

if(dead) {//where the player respawns transform.position = Vector3(-30.76492, 1.086278, 1.999224); dead = false; } }

function OnTriggerEnter( hit : Collider ) {//when the player falls off (this doesnt really work too good. ) if(hit.gameObject.tag == "fallout") { dead = true; //subtract life here HealthControl.LIVES -= 1; }

//getting hit (this works) if(hit.gameObject.tag == "enemyProjectile") { gotHit = true; HealthControl.HITS += 1; Destroy(hit.gameObject); } }

/// This script moves the character controller forward /// and sideways based on the arrow keys. /// It also jumps when pressing space. /// Make sure to attach a character controller to the same game object. /// It is recommended that you make only one call to Move or SimpleMove per frame.

var speed : float = 6.0; var jumpSpeed : float = 8.0; var gravity : float = 20.0;

private var moveDirection : Vector3 = Vector3.zero;

function Update() { var controller : CharacterController = GetComponent(CharacterController); if (controller.isGrounded) { // We are grounded, so recalculate // move direction directly from axes moveDirection = Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); moveDirection = transform.TransformDirection(moveDirection); moveDirection *= speed;

//jumping if (Input.GetButton ("Jump")) { moveDirection.y = jumpSpeed; } }

// Apply gravity moveDirection.y -= gravity * Time.deltaTime;

// Move the controller controller.Move(moveDirection * Time.deltaTime);

//main menu button if(Input.GetKeyUp("Escape")) { Application.LoadLevel("Main Menu"); }

//shooting if(Input.GetKey("f")) {//makes a fireball prefab var bullit = Instantiate(bullitPrefab, gameObject.Find("spawnPoint").transform.position, Quaternion.identity);

 bullit.tag = "wormProjectile";
 //shoots it forward
 bullit.rigidbody.AddForce(transform.forward * 4000);
 //makes it go completely straight
 useGravity = false;

 }

 //prints your score

print("Score: "+SCORE); //changes your score switch(SCORE) { case 10: Application.LoadLevel("Main Menu"); break; } }

 @script RequireComponent(CharacterController)

hope that helped.

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Answer by user-6857 (google) · Nov 27, 2010 at 10:55 PM

you could always go to turbosquid and download one if you arent skilled enough to make one but there are a bunch of ways blender, mudbox, 3ds max whatever you will feel more comfortable with hope this helps good luck, Ben

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