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Question by vipvex · May 17, 2012 at 03:26 AM · charactermovingpointspecific

Moving character to a specific point ?

I'm making a turn based game and everything has been going fine until i got stuck on this problem. I need the player (With a rigidbody) to move to a selected cell. I have it working with transform.position but the player just snaps to the cell, whit i want him to slowly move to it. I tried rigidbody.MovePosition but it doesn't seen to work properly. Is it wrong to use rigidbody.MovePosition are there any other way's ???

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avatar image kolban · May 17, 2012 at 04:09 AM 0
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Are you moving the player over time or are you instantly moving the player to a position instantly.

avatar image Alismuffin · May 17, 2012 at 04:13 AM 0
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I think he means over time " i want him to slowly move to it"

avatar image Alismuffin · May 17, 2012 at 04:17 AM 0
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Have you seen this? $$anonymous$$ay be what you're looking for :)

http://answers.unity3d.com/questions/14279/make-an-object-move-from-point-a-to-point-b-then-b.html

avatar image asafsitner · May 17, 2012 at 10:09 AM 0
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Lerp is nice and all, but I find myself using `$$anonymous$$oveTowards` more often as it gives a consistent speed and moves exactly to the designated position meaning an if (pos == tartegpos) statement is valid, which is very convenient. Lerp will give nice ease in and out, but that's not always a desirable effect.

avatar image syclamoth · May 17, 2012 at 10:16 AM 0
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Well, if your lerp is going from point a to point b then Lerp will give you consistent speed. It'll only give you the 'ease-in-ease-out' thing if you are using lerp to snap to a moving object.

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