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Question by Twistplay · May 20, 2016 at 11:21 AM · uibugspatch

Workaround for UI render to texture bug

Issue 774423:

https://issuetracker.unity3d.com/issues/after-multiple-m-size-k-reference-bit-errors-unity-crashes-at-fullparameterpreparer-onpreparetexture

... is flagged as fixed in Unity 5.3.6, but did not make it into release 5.3.5 that has just appeared.

Is there any known workaround? Or any chance of a quick patch from Unity ?

Unfortunately we need some of the Mac OpenGL fixes that appeared in build 5.3.3p* onwards, but these are the very same builds that broke rendering UI into a texture: this means there is not currently any single Unity build available that fixes both issues, which is somewhat of a problem ...

Thanks,

Adrian

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