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Question by LEGEND383 · Dec 08, 2017 at 06:34 PM · uirendertexture

render ui to texture

I am trying to create an effect where I have two 'worlds' in parallel, with each being rendered to a separate RenderTexture and then a shader mixes between the two to render them to the screen (via a third camera). The shader works to switch between the two worlds and the other objects are showing up, but none of the UI elements are.

The camera for WorldA only sees the WorldA layer, and the UI elements for WorldA are all on this layer, but they don't show up on the render texture (same for WorldB). I've checked they are in the camera's view frustum but they are still not rendering. I've tried all three canvas modes, but still nothing.

I'm using Unity 2017.3

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avatar image LEGEND383 · Dec 08, 2017 at 06:43 PM 0
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Ok, so after a bit more time trying to figure this out, setting the canvas to the WorldA layer makes it show up in the WorldA camera's output, but the problem now is that the children of the canvas that are set to WorldB are also rendering onto the WorldA camera. Is there a way to accomplish this without using multiple canvases?

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