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How to make NavMesh ignore (go through) bushes generated by the terrain?
Hello, we just noticed that our navmesh ignores terrain painted bushes and our AI goes around bushes which we do not want, the scene is pretty big and it will be hard to remove them manually, bake new navmesh and put the bushes back in place.
Any help would be good, thanks!
It is not even set as static in the first place so by all means it should ignore that bush and bake through it but it does not.
Then maybe problem is other way around. Is surface under bush set as navigation static? Or maybe there is some other problem I can not tell from informations you provide
hmm, that what I was thinking, try to tweak value so warning would disappear and rebake
Answer by FPV · Dec 28, 2017 at 03:06 PM
did you make it work? I'm still having the same shitty problem now.
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