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Question by YoyoMario · May 10, 2017 at 06:39 AM · terrainnavmeshnavigationtree-painting

How to make NavMesh ignore (go through) bushes generated by the terrain?

Hello, we just noticed that our navmesh ignores terrain painted bushes and our AI goes around bushes which we do not want, the scene is pretty big and it will be hard to remove them manually, bake new navmesh and put the bushes back in place.

Any help would be good, thanks!

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avatar image slavo · May 10, 2017 at 08:52 AM 0
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Hello, try uncheck Navigation static for your bush object.

avatar image YoyoMario slavo · May 10, 2017 at 09:02 AM 0
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It is not even set as static in the first place so by all means it should ignore that bush and bake through it but it does not.

avatar image slavo YoyoMario · May 10, 2017 at 09:07 AM 0
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Then maybe problem is other way around. Is surface under bush set as navigation static? Or maybe there is some other problem I can not tell from informations you provide

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avatar image slavo · May 10, 2017 at 12:52 PM 1
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Can you also post your Bake tab settings?

avatar image YoyoMario slavo · May 10, 2017 at 01:10 PM 0
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Here you go. https://drive.google.com/open?id=0B0JgIhCTI6uja3NDLURXWHdTWW$$anonymous$$xOXo2QUp0UkFiUEpDV1lF

avatar image slavo YoyoMario · May 10, 2017 at 02:37 PM 0
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hmm, that what I was thinking, try to tweak value so warning would disappear and rebake

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Answer by FPV · Dec 28, 2017 at 03:06 PM

did you make it work? I'm still having the same shitty problem now.

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