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Question by hophat · Mar 27, 2011 at 09:45 PM · directionanglevector2coordinatesrect

Converting direction to Vector2

I have an angle (direction) and I need to move a rectangle in that direction. This is the code I have so far where pos is a rectangle and dir is the direction:

pos.x += Time.deltaTime * 500 * Mathf.Cos(dir);
pos.y += Time.deltaTime * 500 * Mathf.Sin(dir);

When I run it the object goes off in a random direction!
Edit:
I guess this was not clear: dir is a float and pos is a Rect.

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Answer by Peter G · Mar 28, 2011 at 12:04 AM

It's worth a mention that dir (your angle) should be in radians.

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avatar image hophat · Mar 29, 2011 at 02:24 AM 0
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This was my mistake. I feel very stupid.

avatar image hophat · Mar 29, 2011 at 02:25 AM 0
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$$anonymous$$y code worked fine after converting dir to radians

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Answer by DaveA · Mar 27, 2011 at 11:06 PM

It's not random, it's Trigonometric. I don't know if you need that, so try this and see if it's more like what you want:

var p : Vector3;

function Start() p.x = pos.x; p.y = pos.y; p.z = 0;

function Update()

 p += Time.deltaTime * 500 * dir;
 pos.x = p.x;
 pos.y = p.y;

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avatar image hophat · Mar 27, 2011 at 11:44 PM 0
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I can't add a float to a rect

avatar image DaveA · Mar 28, 2011 at 03:03 AM 0
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ah yes, sorry, most of the time I see pos, it's position Vector3. Altered code (above)

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