Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Limesta · Dec 30, 2014 at 03:49 AM · directionforceangle

Adding force to an object based on its current angle. (2D)

So to be simple, I need my object to move depending on its angle, Lets take a rocket for example, it has a thruster, adding an upward force, but as that rocket tilts, the direction of force changes itself, and that is what I need.

I've spent a while trying to figure this out, and maybe my mind is just passing the simplest of solutions, but here is what I came up with so far.

     public float speed;  //amount of force
     public float rotate; //rate of rotation
 
     void FixedUpdate()
 {
     float moveHorizontal = Input.GetAxis ("Horizontal");
     float moveVertical = Input.GetAxis ("Vertical");

     rigidbody2D.MoveRotation (rigidbody2D.rotation - moveHorizontal * rotate 
     * Time.deltaTime);

     float z = transform.eulerAngles.z + 90;
     Vector2 angle = new Vector2(Mathf.Pow (Mathf.Cos(z), 2) ,
     Mathf.Pow (Mathf.Sin(z), 2));


     rigidbody2D.AddForce (angle * speed * 1);
 }
 
     }

What I've tried so far is to get a ratio, and use that to move, but the object just spazzed out

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Limesta · Jan 02, 2015 at 06:22 AM

I FIXED IT WOO!

So I had figured out I had been doing everything wrong!

My issue here was simply that I was over thinking it. I went through some documentation and landed on this : http://docs.unity3d.com/Manual/DirectionDistanceFromOneObjectToAnother.html

Basically it tells you how to get a direction

I had went through and fixed up any code and cleaned it up, so what I did was I created an empty game object parented under my player, and as my player rotated, it did too, so now I have my code working! And best yet, I will share it to you all!

 public float speed;
 public float rotate;
 public GameObject ForceDir;

 void FixedUpdate()
 {
     float moveHorizontal = Input.GetAxis ("Horizontal");
     float moveVertical = Input.GetAxis ("Vertical");

     rigidbody2D.MoveRotation (rigidbody2D.rotation - moveHorizontal * rotate * Time.deltaTime);
     //Next 3 lines from http://docs.unity3d.com/Manual/DirectionDistanceFromOneObjectToAnother.html
     var heading = ForceDir.transform.position - transform.position;

     var distance = heading.magnitude;

     var direction = heading / distance;


     rigidbody2D.AddForce (direction * speed * -moveVertical);
 }

Notes, the -movevertical is because I placed the forcedir object on the back of my player, so it didn't work out too well, by reversing input it fixed it.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How to get the direction of the velocity of an object (c#) 1 Answer

3rd person unit control 0 Answers

How to add slight angle/rotation variation to transform.forward? 5 Answers

Set rotation based on 2 points problem 1 Answer

Set an angle for bouncing 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges