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Question by sir_ver · Jun 26, 2019 at 11:06 AM · movementvelocitymoveacceleration

Move Player without acceleration

I am using this code to move the player:

      var x = Input.GetAxis("Horizontal") * Time.deltaTime * 500.0f;
      var z = Input.GetAxis("Vertical") * Time.deltaTime * 30.0f;

      transform.Rotate(0, x, 0);
      transform.Translate(0, 0, z);

My player should rotate when I press "a" or "d" and move forwards or backwards when I press "w" or "s". With this code it is working but I have a problem. When I move the player, he is accelerating and moves then in a static velocity. But I don't want a acceleration. I just want a statis movement. It should feel smooth. When I press move he should move and when I don't he should stop. Do you know how I can implement that?

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Answer by LarsWertherRHDHV · Jun 26, 2019 at 11:52 AM

Is this what you are looking for?

 var x = Input.GetAxisRaw("Horizontal") * Time.deltaTime * 500.0f;
 var z = Input.GetAxisRaw("Vertical") * Time.deltaTime * 30.0f;
 transform.Rotate(0, x, 0);
 transform.Translate(0, 0, z);

Here is a usefull link! https://forum.unity.com/threads/input-getaxis-vs-input-getkey.268136/

Kind regards,

Lars Werther

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avatar image tormentoarmagedoom · Jun 26, 2019 at 11:54 AM 1
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Useing GEtAxisRaw and not GetAxis, correct!

avatar image sir_ver · Jun 26, 2019 at 12:28 PM 0
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That was exactly what I needed, Thanks!

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