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This question was closed Sep 27, 2015 at 01:12 PM by RedDevil for the following reason:

The question is answered, right answer was accepted

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Question by RedDevil · Feb 12, 2014 at 10:16 AM · rotationmovementvelocitymove

Move the object down while it rotates

So im trying to rotate the object and then move it down while it rotates.But for some reason it does not want to move down like i want it too.

void FixedUpdate()

{ rigidbody.velocity = new Vector3(0,-10,0); localTrans.RotateAround ( Vector3.zero,rotation_axis, 100 * Time.deltaTime); localTrans.rotation = Quaternion.identity; } Help me please.Thank you.
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Answer by wibble82 · Feb 12, 2014 at 10:23 AM

If you remove the rotation bits does it fall correctly?

It could be that you need to use rigidbody.MoveRotation or rigidbody.ApplyTorque to make the physics rotate the object. Directly setting the transform may be causing problems, but I couldn't say without testing it.

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avatar image RedDevil · Feb 12, 2014 at 10:30 AM 0
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yes if i remove the Rotate Around the object goes down exactly like i wanted.

avatar image RedDevil · Feb 12, 2014 at 10:34 AM 0
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i tryed using $$anonymous$$oveRotation but to no end...

avatar image wibble82 · Feb 12, 2014 at 11:34 AM 0
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what if you just set the rigid body's angular velocity as well, so its falling and spinning?

avatar image RedDevil · Feb 13, 2014 at 08:39 AM 0
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I tryed AddForce,AddTorque and even $$anonymous$$ove Rotation. None worked.

avatar image RedDevil · Feb 15, 2014 at 09:15 AM 0
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Thank you for your help i figured it out by myself.The problem was with RotateAround that asks as a first parameter a fixed point so i just made a new one that increases on axis and it worked.

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