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Question by mdagreda · Feb 15, 2013 at 11:43 PM · buildexternal-applicationwin32exception

How do I get my build to work on the second launch?

Ok so I press build and run and my build works fine. Then I try launching it again from where I saved it and I run into a problem. I have an application called phantomjs that I put into my project folder and I have unity use this program using this code.

 System.Diagnostics.Process.Start("phantomjs.exe",newD3Command);

And then the program creates a image and i load it into my project. Now this loading of phantomjs works fine when I build and run so I'm confused what is happening and what I can do to solve this problem. The error I'm getting from the build the second time I play it(or the first if I just do a build but not a build and run) is Win32Exception: the system cannot find the file specified.

Usually a window pops up for phantomjs to create the image but it does not happen so I think it is having trouble finding that application, but I'm not sure if that is right or how to fix it. Any ideas?

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Answer by mdagreda · Feb 16, 2013 at 12:13 AM

Ok so I just changed my approach some but it was pretty easy to fix. Here is my new code.

      myProcess.StartInfo.WindowStyle = ProcessWindowStyle.Hidden;
      
        myProcess.StartInfo.FileName = "C:\\Users\\NVD3_example_v2\\NVD3_example\\phantomjs.exe";
        
        myProcess.StartInfo.Arguments = newD3Command;
 
      myProcess.Start();
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