Question by
godfreyidk · Jun 21, 2019 at 02:33 PM ·
animatoranimationclipbones
Is it possible to read the local bone transform properties off an animation clip
Hi there,
I would like a link to somewhere that explains how one goes about obtaining the local transform properties (position and rotation) of skeletal bones, from what they would be set to by an animation clip. E.g. if an idle pose animation changed bone positions, how could i read at run time what those positions were? Should i simply cache references to all the skeletal bone transforms, and just keep calling into the position and rotation properties when i need them? Or is there an easier way to do this?
Thank you
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